I was excited when Sniper Elite 4 released. The game is one of the best shooters I’ve ever played, and it’s become even better in its latest iteration. Although this might be going out on a limb, my guess would be that we’ll get another installment with an interesting theme to follow up on last year’s World War II Hitman outing.
The “sniper elite 5 trailer” is a preview of the upcoming game, Sniper Elite 5. The trailer shows off some of the new features in the game and also includes a few snippets from gameplay.
In little over a month, Sniper Elite 5, the next entry in the WWII shooter game that lets you blast Nazis in the balls, will be released for PC, PlayStation 4, and Xbox One. It takes place in France around the time of the D-Day invasion, and it follows protagonist Karl Fairburne as he hunts down high-ranking Third Reich filth to foil another another of the Fuhrer’s diabolical schemes.
In mid-April, I was able to play a demo version of the game, causing havoc on Nazi rank and file in Occupied Residence, the game’s huge second level, which sees you entering a highly guarded French estate.
Fairburne’s newest deployment may not rewrite the series’ history books, but it does carry forward some of Sniper Elite 4’s best elements (as it should). Nonetheless, it introduces new methods and mechanisms that make murdering Nazis more efficient and, most all, more enjoyable.
In Occupied Residence, you’re thrown on the outskirts of a picturesque French town and forced to navigate through pastoral meadows and beautiful woodlands infested with Nazi vermin. Of course, your aim is to find your target, learn as much as you can about the larger plan, and eliminate him. The problem is that he’s concealed deep inside a vast estate ringed by watchtowers, traps, and guards.
Most things in Sniper Elite 5 are similar thus far, but it’s instantly larger; the quality is noticeably higher than in Sniper Elite 4. The visuals have been enhanced, making the classic X-ray killcam even more visceral and horrific. Occupied Residence isn’t necessarily bigger than anything else in SE4, but the way Rebellion designed it creates a feeling of expanse.
The woodland, for example, is quite tiny but, like Sniper 4’s Regilino Viaduct, could make up the bulk of the map if Rebellion so desired. However, its paths and topography carve a hard, deadly route across just a small part of the map, where hills, streams, and glens conceal instant death from machinegun emplacements and big patrolling squads before branching out into more open regions.
However, the difference isn’t as severe as it seems. The location mixes in well with the golden fields and workhouses on the map’s western side, as well as the estate’s Victorian gardens on the northeast. Such different places organically combine into one of the series’ most diversified (and aesthetically interesting) levels to date. Hopefully, this is a design decision that will stand the test of time over the game’s ten stages.
A new installment in the Sniper franchise has a neat parallel to the Hitman series. Unlike previous Sniper games, which required you to enter a map from a single location and repeatedly shoot or stealth your way through the same enemy patrol patterns, Sniper Elite 5 allows you to unlock additional starting points throughout the map, similar to how you can in the latest Hitman games.
The majority of the pleasure in Sniper Elite comes from replaying patrols and polishing loadouts and tactics until you’ve become into an unbeatable and very effective Nazi killing machine. However, all but the most ardent fans may become tired of such obvious repetition. Replaying regions become more dynamic and favorable to a range of playstyles when you have access to several entry points on top of even more diversified inter-level paths.
And with Sniper Elite 5, Rebellion has highlighted that heightened feeling of freedom. They want this to be a game where stealth and “going-loud” are equally feasible without jeopardizing the series’ essence. The series’ clear divide between those two playstyles has been maybe my greatest problem with it overall. Though it was at its peak in Sniper Elite 4, run-and-gun has always been a risky — and annoying — choice.
With one simple modification, I believe Rebellion may have altered that: first-person ADS for all weapons.
To be clear, Sniper Elite 5 remains a third-person, over-the-shoulder shooter; there is no first-person camera mode that transforms it into Call of Duty. For a similar experience, try Sniper Elite VR. However, everything from the Welrod to the MP44 now includes properly mapped third-person and first-person pointing choices for quick changeover.
The effect of this adjustment is palpable, as I discovered the first time I underestimated the amount of Nazis patrolling near my wooded location. I aimed my SREM-1 Enfield at an MG42 gunner’s kidney, held my breath, and (satisfyingly) put a bullet through his kidney. The shot was not muffled by noise (no generators or sirens were there, and no aircraft flew above), and his colleagues rushed down from the slopes around the post.
I was able to knock out a couple as they sank into the riverbed, but three swiftly approached my position, which in prior games would have been a death sentence. But, when they took up positions in the glen’s grass and bushes on one side, I immediately swapped to an MP44, sighted down the iron sights in first-person view, and ripped off two fast and perfect headshots to equalize the odds.
It was the first time in a Sniper Elite game that I felt safe while surrounded by adversaries. Like a seasoned Fairburne, I was cool, calm, and collected.
Another improvement I’m looking forward to seeing more of is in-mission weapons and loadout customisation. When the bullets start flying, even the best-laid plans may go apart (or TNT explodes, as it may be). Only wit, skill, and patience could compensate for a poor loadout in past games. However, workbenches within levels now allow you to improve weapons and modify your gear. For example, Occupied Residence contains three of them, all of which are neatly disguised.
Once you find one, you may change out complete kits, single weapons, and specific attachments for ones that are more appropriate for the circumstance. Have you discovered that you need more equipment for a particularly difficult checkpoint? Return to a workbench and experiment with a new loadout.
The greatest thing is that, although providing more detailed moment-to-moment management than ever before, the new approach is neither invasive nor essential. You don’t have to utilize workbenches if you don’t want to; weapon and loadout modification is now accessible before missions, allowing you to play Sniper 5 in a variety of new and old ways.
The one drawback is that it looks like certain attachments are tied to particular workbenches, so even if you don’t intend to use them, they’re worth looking for in case you need future upgrades or augments.
Sniper Elite 5 has a lot of features I haven’t tested yet, such as multiplayer, co-op, and Axis invasions. Other levels have also eluded me. Aside from that, there are a slew of additional elements to consider that aren’t featured in this preview, like unique in-mission weaponry, skill trees, and navigation.
I’d say traversal is now a stumbling block for me, combined with balance difficulties and a lackluster picture mode. The difficulty spike between easy and medium is way too severe; and the picture mode is barebones, missing some of the most basic capabilities found in other games, making it appear slapped on to just check a “features” box.
Despite these flaws, what I’ve seen so far in only one level has me intrigued for the entire release and what else Fariburne’s next mission has in store. Keep an eye out for our review when the game launches on PC, PS4, PS5, Xbox One, and Series X|S on May 25.
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